![]() The default value of 3 choices is probably too many if you are only playing with the 4 base game classes (zzzz) - I would advise adjusting it down to 2 in that situation.Uses a pseudo-random roll to prevent the class options from re-rolling every time you click the button - works well, but the complexity of that roll may need to be increased in the future if strong patterns become apparant over time (like the first units of campaigns always rolling similar options, etc.) - let me know if things start to get too predictable.It has the same tension of going from a technologically. Watching the soldiers grow and gain cool abilities is one of the major joys of playing an XCOM game. The classes in the modern XCOM series all have interesting and fun weapons and abilities. This is heavily based on Commander's Choice and has many of the same minor issues (using the arrow keys on a class' ability tree to navigate to a promotable rookie will promote them randomly like the base game, etc.). XCOM 2 builds on the brilliant, high-stakes tactical combat of XCOM: Enemy Unknown, and its War of the Chosen expansion made it even better. Here are the classes of XCOM: Enemy Within and XCOM 2: WOTC ranked.This is intended as an alternative, but you CAN run it alongside Commander's Choice if you want - though there will be some small cosmetic spacing issues with the menus if you run them both at the same time.Adding, removing, and updating mods shouldn't break your unpromoted rookies. The Rogue Class Mod by Isms, Lucubration's Infantry Class by Divine. Does anyone know of a mod that lets you choose each soldiers class when they level up from being a rookie i know that you can throw them in the GTS for 5 days to train them into a class but id rather just have the ability to choose when it would normaly be asaigned. This is all by design - in general, you are stuck with the handful of options from the pool given to each soldier (or *gasp* use the GTS!?!), but changes to the pool of available classes WILL get filtered in. Mod Spotlight Today, Rob is going to look at three custom class mods. The options available to a soldier may change a bit when either adding/removing new classes from rotation, changing relative weights of classes (class NumInDeck values), or toggling the UseM圜lass option reserving the first choice to the character pool defined class. ![]() Makes a good companion mod to Use My Class - by default, the first class option will be reserved for the class specified in the unit's character pool template, if applicable and available (this behavior can also be toggled to always fully random choices, if desired).ĭesigned to work with Disable Any Class GTS Redux, an easy way to manage enabling/disabling individual classes without worrying about config changes being overwritten during updates. ![]() It's similar to the promotion mechanics in EU/EW. It's a middle-ground between NO choice (base game) and ANY choice (Commanders Choice). A lighter alternative to Commander's Choice, Choose My Class lets you choose from a random selection of 3 (# is configurable) classes when a rookie gets promoted, without laying out every single option available.
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